Territory

Own more than inventory.

Every city has a local board. Assets, crew, stash, control, trust, heat, and trade history decide whether you are passing through or building something that works while you are gone.

Week 79 · DallasCity grip 42/100
Cash$4,101
Energy46/108
Heat43/100
Cargo1,205g
Verified routeKetamine · Seattle to Hong KongProfit changes after stock, route cost, energy, and time.
Assets

Local buildout creates local power

A studio apartment in Bangkok is not the same as a garage in Seattle. Location, category, level, and city pressure decide what an asset is worth.

Residence

Recovery, max energy, safer downtime, and a base to work from.

Business

Passive income, cleaner money paths, cover, and city legitimacy.

Operation

Production, staging, storage, logistics, and higher local pressure.

Social

Runners, phones, people, rumors, and early network growth.

Security

Muscle, armor access, defense, intimidation, and pressure control.

Prestige

Notoriety, late unlocks, better people, and stronger city influence.

Control

City control should be readable

Control is the combined score of what you own, who works for you, how much trust you have, how deeply you trade there, and how much pressure the city is under.

Local assetsBuild the base

Property creates income, recovery, storage, cover, and unlock pressure.

Local networkKnow the city

Visits, brokers, deals, and trust improve route reads and opportunities.

PressureStay workable

Heat, wanted pressure, bribes, and city danger reduce how freely you can move.

Portfolio

Global view, local decisions

Local holdings

Shows what is working in your current city: income, recovery, cover, crew capacity, stash, and control.

Global portfolio

Shows everything you own across the map, including value, income, upkeep, and away-city assets.

Next build

Ranks useful unlocks by level, cash, city fit, payback, resource role, and control value.

Territory, Assets, and City Control | Gentleman Rising