Residence
Recovery, max energy, safer downtime, and a base to work from.
Every city has a local board. Assets, crew, stash, control, trust, heat, and trade history decide whether you are passing through or building something that works while you are gone.
A studio apartment in Bangkok is not the same as a garage in Seattle. Location, category, level, and city pressure decide what an asset is worth.
Recovery, max energy, safer downtime, and a base to work from.
Passive income, cleaner money paths, cover, and city legitimacy.
Production, staging, storage, logistics, and higher local pressure.
Runners, phones, people, rumors, and early network growth.
Muscle, armor access, defense, intimidation, and pressure control.
Notoriety, late unlocks, better people, and stronger city influence.
Control is the combined score of what you own, who works for you, how much trust you have, how deeply you trade there, and how much pressure the city is under.
Property creates income, recovery, storage, cover, and unlock pressure.
Visits, brokers, deals, and trust improve route reads and opportunities.
Heat, wanted pressure, bribes, and city danger reduce how freely you can move.
Shows what is working in your current city: income, recovery, cover, crew capacity, stash, and control.
Shows everything you own across the map, including value, income, upkeep, and away-city assets.
Ranks useful unlocks by level, cash, city fit, payback, resource role, and control value.