New York
High demand, high heat, premium buyers. Great money if you can keep pressure down.
Local routes, gateway cities, international moves, travel time, exposure, stock, buyers, assets, and local heat all decide whether a trip is worth it.
The game uses dozens of cities across the United States and international gateways. Each city has heat, corruption, stock, buyers, vendors, threats, and build opportunities.
Cheap options can cost more energy and time. They keep you moving when money is tight.
Paid routes trade money for speed, energy savings, or risk. Faster is not always better.
International routes use gateway cities. Sometimes the right move is a local hop before a world jump.
Travel exposure can raise heat, wanted pressure, and notoriety. Stealth and cover matter.