Classes

Your class changes how pressure feels.

Every class can trade, travel, fight, and build. The difference is where your edge shows up first.

Week 79 · DallasCity grip 42/100
Cash$4,101
Energy46/108
Heat43/100
Cargo1,205g
Verified routeKetamine · Seattle to Hong KongProfit changes after stock, route cost, energy, and time.

Class breakdown

Market pressure

Hustler

Best early money and cleanest deal reads.

  • Better margins
  • Sharper street intel
  • Fast starter cash
  • Broker-friendly growth
Flip small, read the city, build a broker network, then turn route intel into repeatable money.
Production engine

Chemist

Turns labs and production assets into long-game power.

  • Lab yield edge
  • Better production value
  • Strong asset scaling
  • Late-game cashflow
Survive the early grind, build clean cover, unlock labs, and let production feed larger routes.
Combat control

Enforcer

Controls territory through force, protection, and survivability.

  • Better fights
  • More intimidation
  • Stronger defense path
  • Local muscle synergy
Use fights, gear, muscle, and local assets to hold cities other players cannot work safely.
Stats

Training paths

Streetwise

Reads prices, scams, street jobs, and local opportunities. Useful when cash is tight.

Charisma

Improves brokers, contacts, route tips, and people checks. Strong for intel-heavy play.

Agility

Raises energy ceiling and helps movement or escape checks.

Stealth

Reduces travel attention and slows wanted growth.

Discipline

Improves heat control, police pressure, and costly mistake checks.

Strength / Vitality

Strength pushes fight power. Vitality raises HP and survival.

Classes | Hustler, Chemist, Enforcer | Gentleman Rising