Crew

The map should work while you move.

Personal crew follows your character. Local crew belongs to a city. Together they create income, intel, control, recovery, cover, and future combat pressure.

Week 79 · DallasCity grip 42/100
Cash$4,101
Energy46/108
Heat43/100
Cargo1,205g
Verified routeKetamine · Seattle to Hong KongProfit changes after stock, route cost, energy, and time.
Roles

People are a progression system

Crew should not just be a number. Each hire changes what you can see, move, protect, earn, or cool down.

Runners

Bring small hourly money, street movement, recovery help, and early local control.

Brokers

Improve deal reads, buyer quality, route verification, and larger market opportunities.

Muscle

Adds fight power, intimidation, territory protection, and safer city pressure.

Lawyers

Help cool wanted pressure, paperwork, fines, and future legal problems.

Managers

Turn owned assets into stronger background income and cleaner operations.

Lookouts

Reduce surprise trouble, travel exposure, and bad outcomes in hot cities.

Background

Offline-style progress without free wins

The goal is steady pressure, not idle-game runaway. Crew and assets can generate pending money, energy, intel, and heat relief, but caps and city limits keep the grind meaningful.

01

Collect

Runners and businesses build pending cash that can be collected from the right board.

02

Recover

Housing, drinks, local recovery, and energy assets help you keep playing without making energy meaningless.

03

Read

Brokers, charisma, local trust, and city visits unlock deeper, bigger, and cleaner route intel.

04

Defend

Muscle, gear, armor, and city control prepare the combat layer and protect territory value.

Crew, Routes, and Background Progression | Gentleman Rising