Cash
Cash comes from street work, market flips, crew, routes, and assets. It leaves through product, gear, travel, training, crew, laundering, and territory buildout.
Gentleman Rising is a street-economy strategy game about reading markets, moving cargo, building local control, hiring crew, cooling heat, and turning small money into an empire.
Every stat points somewhere. Cash, energy, heat, cargo, assets, crew, routes, and control all push on each other.
Cash comes from street work, market flips, crew, routes, and assets. It leaves through product, gear, travel, training, crew, laundering, and territory buildout.
Energy fuels trading, travel, training, fights, and street work. Recovery comes from time, drinks, housing, local runners, and energy-focused assets.
Heat and wanted pressure rise when you move loud. Lawyers, discipline, stealth, cover assets, local control, and quiet routes cool the board.
Every unit tracks cost basis. Good sells depend on buyers, stock scarcity, intel quality, route cost, travel time, and how much you can actually move.
Assets are local first. They create income, recovery, cover, max energy, production, notoriety, and control in the city where you build them.
Control measures your grip on a city. Assets, trust, local crew, trade history, market depth, and city pressure all feed the score.
Best early money and cleanest deal reads.
Turns labs and production assets into long-game power.
Controls territory through force, protection, and survivability.
A city has heat, corruption, buyers, stock, local assets, trust, routes, crew, and control. You can pass through, or you can build a base.
Start broke, work a few streets, flip your first product, build a foothold, then make the map work for you.